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Main /
SDLQuitTestApp#include<SDL.h>
void wait(int timeticks) {
timeticks = SDL_GetTicks() + timeticks;
while (SDL_GetTicks() < timeticks);
}
main() {
Uint32 flags = SDL_SWSURFACE;
SDL_Surface *screen;
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0) {
printf("error\n");
}
screen = SDL_SetVideoMode(640, 480, 16, flags);
wait(3000);
printf("Quitting\n");
SDL_Quit();
}
//gcc main.c `sdl-config --libs --cflags`
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