Main /
SDLQuitTestApp#include<SDL.h> void wait(int timeticks) { timeticks = SDL_GetTicks() + timeticks; while (SDL_GetTicks() < timeticks); } main() { Uint32 flags = SDL_SWSURFACE; SDL_Surface *screen; if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0) { printf("error\n"); } screen = SDL_SetVideoMode(640, 480, 16, flags); wait(3000); printf("Quitting\n"); SDL_Quit(); } //gcc main.c `sdl-config --libs --cflags` |